Created in Blender, rendered in Blender cycles. Original art and design by twitter user @fuguhitman. Link: https://twitter.com/fuguhitman/status/754920678340464640
Game Grumps Keyblades
Game Grumps x Kingdom Hearts fanart, made and rendered in Blender.
Pancake Stack
Created in Blender, rendered in Blender Cycles.
StarryEyedGirl
Created in Blender, rendered with Blender Cycles.
Matcha Latte
Visual Development for my game Pekoe.
Swamp Cube
Experimenting with shaders in Blender.
Onigiri
Modeled and rendered in Blender, post-process in Photoshop.
Plant Robot
3D render based off of an existing plant robot. 3D modeled and rendered in Blender.
Honey Pot
Visual development for Tea House.
reBlink for the AGO
Interactive AR exhibit at the AGO. Lead Production artist role.
reBlink for the AGO
Interactive AR exhibit at the AGO. Lead Production artist role.
MoleGirl
Concept model of a 3D digging game with a mole character. Created in Blender, rendered in Blender Cycles.
Ooblets Fan Art Dance
Fan art of indie game Ooblets in celebration of their E3 showcase. Created in Blender, rendered in Blender Cycles.
Funahashiya
Created in Blender, rendered in Blender Cycles. Based off of the Funahashiya snack store in Kyoto, Japan.
HillHurst Liquor Turntable
Created in Blender, rendered in Blender Cycles.
This Way Nowhere
Created in Blender, rendered in Blender Cycles.
This Way Nowhere (Closeup)
Created in Blender, rendered in Blender Cycles.
Paper Forest (Day)
Created in Blender, rendered in Blender Cycles.
Paper Forest (Night)
Kirbydrink Turntable
Created in Blender, rendered in Blender Cycles.
Lovely Bottles
Created in Blender, rendered in Blender Cycles. Inspired by props in my thesis, The Lovely Room.
2D Desert
Created in Blender, rendered in Blender Cycles.
Low-poly Dog
For the Ubisoft Modeller Apprentice contest.
Laptop
Created in Blender, rendered in Blender Cycles. For the Ubisoft Modeller Apprentice contest.
Detectives Office
Created with Blender and Substance Painter, rendered in UE4 for the Ubisoft Modeller Apprentice contest.
Detectives Office
Created with Blender and Substance Painter, rendered in UE4 for the Ubisoft Modeller Apprentice contest.
Detective's Chair
Created in Blender, rendered in Blender Cycles for the Ubisoft Modeller Apprentice contest.
MoleGirl
Concept model of a 3D digging game with a mole character. Created in Blender, rendered in Blender Cycles.